In the first sitting of the campaign our characters were doing various things in the city of Delt. Whether that was browsing around the bazaar, lounging at home, etc. when a messenger arrived with a note for each of our characters. The note told us to meet the Duke of Delt at six p.m. that day. One of us tried to question the messenger but they gave out no information about where the message had come from, and how they knew that they were there. Another character asked their family why the duke would summon them.
Each of our characters had made it to the manor in their own time, whether early, a little late, or an hour late. As we were all gathered the Duke of Delt told us who it was that summoned us. It was the Four Eyes in the grand library of Howbard. The duke told us that he was given a message containing the seal of the Four Eyes with the message saying that four travelers would be in his city and that he was to give us the characters messages telling us to go to Howbard. After some deliberation we each decided to go on to Howbard, and after a quick negotiation we got a note giving us twenty percent off anything in the city.
As we gathered outside of the gates of Delt we began our journey along what we were told was the fastest way to Howbard, the King’s Way. However no sooner than we started we encountered guards saying that there have been numerous sightings of bandits along the way and that it would be safer for us to along the Silver Road. Each of us tried to convince the guard that we would be fine going along the King’s Way and that they need not be concerned, but the efforts were fruitless.
After some backtracking our characters began on the Silver Road and at the beginning we found a wagon containing a gnome named (Rhett I know I’m going to misspell this horribly) Spobble Bocks. He was in need of some protection for traveling between Delt and Howbard. He promised each of use fifteen gold once we got him, and his alchemical supplies, into Howbard. The trek along the Silver Road would take about three days.
On the first day nothing exciting happened. It was during night however is when something happened. It was during the last bit of Daye’s watch and about to head into Arranis’s watch two wolves were spotted in the woods somewhat close by to the tent. With some magical know how the wolves were intrigued with the sound of a dying deer, and left the area and were no longer a threat.
On the second day of travel we encountered some guards, who asked us some standard questions like if we had seen anything unusual along the way, bandits, etc. The guards consisted of four standard guardsmen, and two archers. The guards acted quite rudely to Spobble Bocks once they found out that he was with our party, and we encountered our first skill challenge of the campaign. We barely managed to complete the challenge with six successes and two failures we were able to go along on our merry way. The second night was uneventful.
On the third day we encountered some guards, but after some questioning we discovered that the guards were not guards but bandits and we had our first fight of the campaign. After the scuffle Spobble discovered that during the fight someone had sneaked behind the wagon and stolen his box of alchemical supplies. Some of us wanted to go get the box no problem, but some of us wanted something else to go get the box. After a quick check our characters found tracks left behind by the bandit that stole the box. We tracked them to their campsite and Daye and Arranis overheard the bandit, who turned out to be a halfling, and two others about why the halfing didn’t help and that the other four bandits were dead. Another scuffle ensued to get rid of the three bandits and locate the box. After the quick scuffle we examined the campsite. Balasar located two small flawed rubies, Daye managed to find a Rod of Fire, Arranis was the one who found the box, and Minnethena found a bag of gold, which she was more than glad to share with the rest of the party.
Once we returned Spobble’s box of alchemical supplies he was once again very grateful for our help and we returned to finish our trek to Howbard. Once we arrived at the gates we did the basic things once arriving upon a new city. Introducing ourselves, presenting IDs proving we are who we say we are. However a problem arrived when the guards looked into the box of alchemical supplies and found out that they are actually poisons. We each tried to talk our way out of the situation, but to no avail, so we were hauled of in chains under arrest for sneaking poisons into the city.